An overview of past projects I did during my time at the bachelor Creative Technology.

module 3:
Blended learning, combining digital and physical tools, has been shown to improve focus and material retention in educational settings. This project investigates the use of an interactive system to enhance in-person learning during a design thinking course, targeting the often-difficult task of problem statement formulation.
The client, Design Thinkers Academy, is an educational institute aiming to improve student engagement in design methodology training.
The project goal was to develop and test a reusable, plywood-based interactive prototype called the “problem statement box.” With the goal to make learning and formulating a problem more engaging and time-efficient compared to traditional paper methods.

module 2: smart plant pot
With the help of multiple sensors. The plantpot would give the plant UV light when it was to dark and a heating element would go on if it was to cold. With the help of LED's you could also clearly see when it was time to water the plant.

module 1: self driving dog
With the help of sensors this dog could drive himself through a maze.
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